
Recommended Adobe Illustrator SVG Configuration # dart run vector_graphics_compiler -i $SVG_FILE -o $TEMPORARY_OUTPUT_TO_BE_DELETED -no-optimize-masks -no-optimize-clips -no-optimize-overdraw -no-tessellate Running the compiler locally to see if any errors are thrown. Import 'package:vector_graphics/vector_graphics.dart' Ĭonst AssetBytesLoader('assets/')Īn SVG can be tested for compatibility with the vector graphics backend by import 'package:flutter_svg/flutter_svg.dart' The output can be loaded using the default constructor of dart run vector_graphics_compiler -i assets/foo.svg -o assets/ The vector_graphics backend supports SVG compilation which produces a binaryįormat that is faster to parse and can optimize SVGs to reduce the amount ofĬlipping, masking, and overdraw. This carries a performance penalty for some common use cases, but also allowsįor more flexibility around scaling.

Package, this package does not render the data to an Image at any point. Wrappers for getting assets from multiple sources. The SvgPicture helps to automate this logic, and it provides some convenience If you'd like to render the SVG to some other canvas, you can do something like: import 'package:flutter_svg/flutter_svg.dart' įinal PictureInfo pictureInfo = await vg.loadPicture(SvgStringLoader(rawSvg), null) įinal ui.Image image = (.) PlaceholderBuilder: (BuildContext context) => Container(Ĭhild: const CircularProgressIndicator()), Will print error messages to the console.įinal String assetName = 'assets/image_that_does_not_exist.svg' įinal Widget networkSvg = work( Parsing/loading (normally only relevant for network access). You can also specify a placeholder widget. There is currently no way to show anĮrror visually, however errors will get properly logged to the console in debug (which ensures better layout experience). Or width is specified on the SvgPicture, a SizedBox will be used instead

The default placeholder is an empty box ( LimitedBox) - although if a height

You can color/tint the image like so: final String assetName = 'assets/up_arrow.svg' ĬolorFilter: ColorFilter.mode(Colors.red, BlendMode.srcIn), Getting Started #īasic usage (to create an SVG rendering widget from an asset): final String assetName = 'assets/image.svg'
